![]() ![]() hätte diese kleinen Kritikpunkte nach gut 130h Spielzeit: Ich würde mir für die Zukunft folgendes wünschen bzw. Ich liebe Transport Fever2, natürlich auch den ersten Teil. Signals are so important to the aesthetics of railways, and modders have done so much with what’s available, but the limitations of the current system really detract from the possibilities and make using mods somewhat… tedious.Īgain though, many thanks for the amazing updates so far! Or the ability for a signal to show a different aspect if it’s diverging off the straight line or the train has to slow, the modding opportunities for that would be great. Like a yellow signal aspect that forces the next train to go slightly slower to space them out if it didn’t turn green immediately because the line was blocked. Would it be possible to get some modding support for signals (and waypoints) in the next update? Even the just Ability to give the basic signal construction options like other objects would be amazing, so mods don’t have to flood the menu with a completely different signal type for every possible variation they require, like having left, right, dwarf, gantry, etc… variations for every aspect.īeyond that major Quality if Life change some more complex behaviour, even if not enabled by default, would be great too. It is great that you keep up with the support! ![]()
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